This last one is from Bristol which I made with FSSC - as you can see the taxiways are reasonably crude compared to the AFCAD2 style. This is a super scenery of RAF Lyneham with AFCAD2 base & objects made with EoD & placed with FSSC. I then made a trivial change to the scenery settings and quit FSX. The first is a quick little project i'm working on to see what the easiest combination of design is, - (Please bear in mind the buildings are my first attempts in GMAX so don't laugh.) The taxiways are created in AFCAD2 with buildings placed with ObplacerXML from Gmax. I installed the HD parking texture, edited the FSX.cfg so that 'TEXTUREMAXLOAD4096' per the readme, started FSX and noted a parking texture (oil spots aplenty) very similar to what I saw in the jpgs in the download package. Here are three examples of this & similar combinations. This will allow you to modify & expand on the default easily & with great results. Shout if you need more help!įor FS9 the simplest way to create the ground is with AFCAD2 as wji says. EoD & FS will be able to handle anything along those lines. I'm downloading it now to see what its like.Īnyway thats off topic - if you can or have created textures in Paint then hats off to you! However you create them the final textures should be in 8bit colour format (256 colours) & have dimensions of either 128x128 pixels, 256x256 pixels or 512x512 pixels. is taking you around the world with this free online game and all you need to do is to launch your little paper airplane and make it. There is a freeware program called the gimp - which is a free alternative. Paper Flight 2 is a fun addicting paper plane flying game to fly above different cities like you have never done it before. You may find it hard to create textures using paint, most scenery designers require a slightly more sophisticated program such as paint shop pro or photoshop.
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